Feature high critical hit and unconcious probability modifiers. Poisoned Scalpels (found in "Falkensee"). The scope needs to be mounted by a person not available in this release. “Volltreffer” + 6x scope (”Bullseye” found in “Hinting Lodge” RE). ![]() “Dark Steel” (unique Kar-98 found in “Blumberg” ruins) “Skull” (9mm Mauser Export unique M-712found in “Zepernick”) “18 confirmed” (unique scoped Springfield rifle) PW wz.33 (unique TT-33 pistol with tweaked accuracy. 9mm Mauser Export rounds added (a powerful pistol round) Note: Most (not all) 'uniques' have their accuracy increased a little (from 1 to 7 %) through a database tweak ![]() Please visit the thread at Strateg圜ore - Silent Sorm Series - Modding for the links, details or if you wish to leave a comment.Ĥ. We also meet Ivan the "mechanic" here and receive the next set of missions - "Upgrading the Protector". The player can bring the docs found in some of the missions to Mikhalev for extra XP. The player gets rewarded with "Protector" armored suit. "Fingerprints" (Mikhalev's staff thumb print file) Both sub-branches converge either in "Zepernick" (featuring "Die wolfe's" local Kommandant) or "Potsdam Outskirts" (featuring one of the Kommandant's elite squads) Meyer's clinic) and possibly "Bredow" (mansion with Mikhalev's double) Replacement sub-branch: "Falkensee" (Dr. Drug Dealer sub-branch: "Paretz" (merchandize drop off) and possibly "Blumberg" (lab and minefield) Danilov's allegiances and the player's judgment the subplot splits at this point into 4 branches. "Debrief 1" (auto after "Counterfeit", introducing "Mikhalev's dilemma)ĭepending on Cpt. "Counterfeit" (Soviet sub-plot splitter) "Bodies Found" (starts the Soviet sub-plot) Introduction of new adversaries: an ultra-nationalistic organization "Die Wolfe" and a mad scientist dubbed "The Professor"Ĭurrently, this subplot includes the following scenario zones: "Mint" in Kopenick is NOT finished yet and thus unavailable Bringing the report to Herr Lander yields an access card allowing the player to explore the "Vault" area in Kopenick Bringing the report to Herr Lander changes bank currency exchange fees from 20% to 10% Banker interactions are conducted through Dialog Mode windows with bulleted responses. The empty area past the gate is unfinished.Ĭurrently, they include only "Counterfeit" (which is also a part of Soviet subplot). The terrorist/civilian (2 targets to the right) training is incomplete. The left target gets replaced every 50 hits. Door leading to the range is unlocked after the player becomes a Sentinel and talks to Sgt. ![]() ![]() Shooting Range is accessible through a door in the ATP area The green and blue cards are not obtainable in this release.ī) Shooting Range area added to the base. Once all the cards have been installed a new quest "The Sphere" begins driven by Prf. The red one is found in Zepernick (the Kommandant drops it) or in the Kopenick's "Vault" (the latter is not finished yet) Ozwell when the player gains access to the ATP area. The yellow card is given to the player by Sgt. Specific skills and attributes are only updated if the player found and activated the appropriate key cards (Red - Dexterity, Shooting, Snipe, Burst Yellow - Strength, Melee, Throwing, VPs Green - APs, Evasion, Stealth, Spot, Interrupt Blue - Intelligence, Medicine, Engineering) The strange contraption in the middle updates party members’ attributes and skills Door leading to the ATP is unlocked after the player becomes a Sentinel and talks to Sgt. It's accessible through an elevator located in the lobby. "Sea Devil" HE ammo remained untouchedĪ) ATP (Accelerated Training Protocol) area added to the base. HE rounds have been removed from the game (temporarily). Numerous spelling corrections to the original campaign item descriptions, hints, journal entries and dialogs THE PLOT OBJECTIVES ARE COMMUNICATED THROUGH HINTS IN BLUNTERMOD. NOTE: DO NOT DISABLE HINTS! MOST OF THE HELPFUL FEEDBACK AND
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